A cause of great consternation to the folks who use popular social sites like
Twitter is the inevitable monetization that must come, at some point -- the problem is, a site like Twitter works best without the clutter of ads or the cost of texting, or software fees. So you have to compromise the quality of the service to keep the service viable.
It is a tough situation.
As a regular Twitter user, both personally and in a marketing capacity, I may be one of the few who looks forward to the day when Twitter has a reasonable pay-to-play structure … because it is a service worth paying for.
Now how would pay-to-play work on Twitter?
Advertising: As a Twitter user, I would not be opposed to receiving ads either on a periodic basis (once every 10 tweets, etc.) or targeted (based on my preferences, location, demographic, etc.), or even a combination of both. For my PC I use a third-party application called
Twitterific that delivers my Twitter stream into a separate window. The cost of the software to me is I see an ad every once in awhile. And when I see an ad that appeals to me, I click on it. Good software developers are getting compensated through ad revenue for a product that I receive for free … can’t beat that. Twitter could do it much the same way.
While advertising is the most obvious potential revenue stream for Twitter, it has obviously struggled with when and how to implement – and that may have been the catalyst behind acquisition talks with facebook earlier this year – facebook has a sophisticated ad delivery model that could easily be repurposed for Twitter. I wouldn’t be surprised to see ads on Twitter in 2009.
Other areas that seem like they would have potential is
Pro Accounts (kind of a Flickr-type thing), new
Community Features to produce site time and page views (for ad delivery),
SMS agreements (carriers in the U.S., as in Europe, should really be paying Twitter for all that traffic and revenue it generates), etc.
What do you think? Are you opposed to a monetized Twitter? If not, how should it work?
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